For Designers¶
You're using IMMERSE Studio to author shows. These docs walk you through the tool and the concepts behind it.
Read in order if you're new¶
- getting-started.md — Install Studio, build your first show, save it
- cue-types-reference.md — All 10 cue types and when to use each
- lighting-looks.md — Authoring DMX scenes with keyframes
- logic-graphs.md — How trigger → transport → DMX flows work
- validator.md — What the green checkmark means (and what it doesn't)
- common-mistakes.md — Pitfalls that will bite you
What Studio is, in one paragraph¶
IMMERSE Studio is the authoring side of a two-piece show control platform. You design rooms, devices, lighting looks, cue lists, and timelines. You save as .ishow. The file gets handed to IMMERSE Runtime — a separate program running on a venue PC — which actually plays the show on real hardware. Studio doesn't drive any hardware itself. The Fire ▶ buttons are previews / sanity checks; they emit notifications describing what would happen at runtime.
What you can build¶
- Rooms — physical spaces with floor plans
- Devices — speakers, lights, screens, buttons placed on the floor plan
- Compute Nodes — the audio/video/GPIO/DMX nodes that drive devices
- Patches — wiring between device ports and node channels
- Lighting Looks — keyframed DMX scenes (color, intensity, position over time)
- Cue Lists — ordered sequences of 10 cue types
- Timelines — TC-driven clip playback with multiple tracks
- Logic Graphs — visual scripting (when X happens, fire Y)
What you can't build (yet)¶
- Operator UI — the touchscreen panel for the show operator. Coming in v1.1.
- Custom cue types — limited to the 10 built-in types
- Plugins — no extension API
- Multi-show projects — one
.ishowper show. To share assets across shows, copy/paste in Studio or hand-edit JSON. - Live show monitoring — Studio can't connect to a running Runtime to see what's currently firing. Different tool, different audience.
Working file format¶
Studio reads and writes .ishow files. These are JSON, schema 0.5.0. Plain text. You can:
- Open one in a text editor to inspect
- Diff two versions in git to see what changed
- Hand-edit in emergencies (with caution)
The full schema is documented in ../for-developers/ishow-schema.md if you ever need it.
Working with files¶
Use Save As (Ctrl+Shift+S) the first time. Subsequent Save (Ctrl+S) writes back to the same path.
Studio creates backup .ishow.bak files in the same folder when you save — recover from these if your main file gets corrupted.
Pick a folder structure that you'll thank yourself for later:
shows/
├── halloween-2026/
│ ├── halloween-2026.ishow ← the show file
│ ├── halloween-2026.ishow.bak
│ ├── media/
│ │ ├── audio/ ← audio files referenced in cues
│ │ └── video/ ← video files
│ ├── docs/
│ │ └── design-notes.md
│ └── README.md ← what this show is, who it's for
└── opening-night-2026/
└── ...
This way the venue tech receives a single folder containing everything needed.
Workflow¶
A typical authoring session: 1. Open Studio 2. Open the show file (or start a new one) 3. Make changes 4. Press Ctrl+8 to validate — fix anything red before saving 5. Save (Ctrl+S) 6. Test by Fire ▶ -ing key cues to verify the configuration 7. Hand off to the venue tech with the media folder
You will NOT do this in Studio: - Test against real hardware (Studio is offline-only) - Time the show against actual stage performance (Studio's TC is a counter, not synced to anything) - See what the lights actually look like (Studio shows look authoring, not real-world output)
For all of those, you need the venue with Runtime + nodes set up.
When to involve the venue tech¶
Early. The schema is shared between Studio and Runtime; if the venue uses an older Runtime that doesn't support a feature you authored, the show won't load. Coordinate versions before you start authoring.
Also early on questions like:
- "What's the right nodeId for the audio Node in room 2?" — they assigned the IDs
- "Can we add a video screen in the lobby?" — they have to install hardware
- "I want a fade between two looks — does Runtime support that?" — Fade is a v0.1.0 placeholder
Mental model¶
Think of Studio as writing the script and Runtime as performing it. You're the playwright, not the actor. The show's quality at runtime depends on: - How well you authored the cues (your job) - How accurately the venue tech installed the hardware (their job) - How well the operator presses GO at the right moments (the operator's job)
A great show needs all three. Studio is the easiest of the three to get right — you can iterate as much as you want, save, validate, and refine. Use that.